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Recent updates

Laying the Foundation – Story, Systems, and Strategy
Hey everyone, It’s been a few weeks since the last update, but the silence hasn’t meant stillness. The past stretch of development has been focused on essen...
Trimming the far - Evervalley's Big Rebalance
Game development is full of experimentation. We try wild ideas, build complex systems, and chase ambition with reckless joy. But eventually, we step back, take...
Building Evervalley- Bloodlines
"Why is making a tactical RPG so brutal?" Because it should be. Evervalley - Bloodlines isn't just about fantasy squads and strategic combat. It's about systems...
Evervalley - Bloodlines: Big Progress Update
Hey everyone! We’re back with a huge update on Evervalley - Bloodlines — and wow, a lot has changed! We’ve been hard at work refining the game’s systems...
🩸 Evervalley – Bloodlines: Troop Selection & Tactical Combat Showcased!
A major milestone just hit for Evervalley – Bloodlines , and we couldn’t be more excited to show it off. We've just finished recording a brand-new gameplay...
Devlog - Custom pathfinding and combat
We’ve made big progress recently on two of the most important systems in Evervalley – Bloodlines: custom pathfinding and combat mechanics. After testing sev...
⚔️ Final Class Models Are In – Evervalley Update
Greetings from the valley! We’re thrilled to share a major update: all final class models for Evervalley – Bloodlines are now complete and in-game! This mar...
🛡️ Devlog: The Battle Begins
📍 The Evervalley Map Is Complete The map of Evervalley is no longer just a concept—it's fully realized and interactive. Players can now explore the kingdom...

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