🛡️ Devlog: The Battle Begins

📍 The Evervalley Map Is Complete
The map of Evervalley is no longer just a concept—it's fully realized and interactive. Players can now explore the kingdom from the Stronghold and choose where to take the fight next. This map is the heart of the game’s journey, and now it’s officially part of the experience.
⚔️ Into the Fray – Battles Are Live
Big milestone: units now load directly into the battlefield based on the party you’ve chosen. No more static scenes or mock setups—your squad appears, ready for action.
-
✔️ Units appear exactly where they’re supposed to
-
✔️ Players can click to select units and prepare for tactical combat
-
✔️ The groundwork for full battles is now in place
The battlefield feels alive. And it’s only going to get better from here.
👥 The Party Is Ready
With recruitment, gear, and unit stats already in place, this update ties it all together. You’re no longer preparing for battle—you’re entering it.
🔮 Next Up...
Now that combat boots have touched the ground, the next steps are all about action. Expect updates soon as we:
-
Expand tactical movement
-
Introduce enemy AI
-
Bring the first real skirmishes to life
Thanks for following our journey through Evervalley. The war has officially begun—stay sharp, Commander. 🗡️
Evervalley- Bloodlines
Evervalley- Bloodlines
Status | In development |
Author | Ded Hed Studios |
Genre | Strategy, Role Playing |
Tags | 3D, Fantasy, mouse-and-keyboard, Singleplayer, Unity |
Accessibility | Subtitles, Configurable controls |
More posts
- Laying the Foundation – Story, Systems, and Strategy29 days ago
- Trimming the far - Evervalley's Big Rebalance50 days ago
- Building Evervalley- Bloodlines54 days ago
- Evervalley - Bloodlines: Big Progress Update61 days ago
- 🩸 Evervalley – Bloodlines: Troop Selection & Tactical Combat Showcased!73 days ago
- Devlog - Custom pathfinding and combat74 days ago
- ⚔️ Final Class Models Are In – Evervalley Update81 days ago
- 🚧 Devlog Update – April 202584 days ago
- Bloodlines89 days ago
Leave a comment
Log in with itch.io to leave a comment.