Evervalley - Bloodlines: Big Progress Update
Hey everyone!
We’re back with a huge update on Evervalley - Bloodlines — and wow, a lot has changed! We’ve been hard at work refining the game’s systems, visuals, and world to make it the best fantasy tactical experience we can.
Here’s a look at what we’ve been working on:
Unit System Overhaul
Mercenary Beginnings
Every new recruit starts out as a Mercenary now. They’ll only earn a real class (Knight, Archer, Wizard, or Cleric) after surviving their first real mission!
Ranks and Titles
As units level up, they earn rank titles like Acolyte, Pathwarden, and Guardian — all the way up to the rare and powerful title of Hero. This gives every unit a sense of personal growth, no matter what class they are.
Better Visual System
We switched to self-contained prefabs for each unit class and gender. Visual changes are now smoother, more flexible, and super clean on the backend.
Combat and Mechanics Improvements
New Line of Sight Rules
Enemies now have a cone of vision instead of seeing everything around them. You can sneak around, set up ambushes, and surprise them — if you play smart.
Cover System
Units now snap to cover and get bonuses when they’re protected. Plus, they show a cover icon when they're safely tucked in, so you always know when you’re making a smart move.
Height Advantage Bonus
Archers and Wizards can deal extra damage when firing from higher ground. Just a little extra reward for smart positioning!
Vision = Attack Range
No random attack distances here. If you can see it, you can hit it. Clean and tactical.
Battlefield Spawning Revamp
Enemy spawns are now managed through zones, and we track active enemies to end battles cleanly when the last enemy falls.
Leveling and Equipment
XP from Kills Only
Units only gain experience by killing enemies, making every takedown valuable.
Ability Choices at Every Level
As units level up, you’ll choose between two different abilities at each tier — letting you specialize your troops however you want.
Starter Gear + Forge Crafting
New mercenaries start with preset weapons and armor.
Random loot is gone — instead, you’ll unlock new equipment through Research & Development at the Blacksmith Forge, a special room you can build in your stronghold!
Stat Scaling
Unit stats now grow predictably, but enemy scaling keeps things challenging without being unfair. (And no weird difficulty spikes!)
World and Strategy Layer
World Map and Provinces
The world map features 12 provinces. Each month, they’ll send you resources... unless they fall into Dread.
Ward Towers
Deploy Ward Towers to protect key provinces and lower Dread. Lose too many provinces, and you might lose the war.
Stronghold Building
Your castle stronghold grows as you complete story milestones. New rooms like the Blacksmith Forge, upgrades, and new facilities will help you survive the coming darkness.
Story and Cinematics
The Necromancer King Returns
The story is shaping up: an ancient Necromancer King is back to crush the living world, and it’s up to you to build a force strong enough to stop him.
Cinematic Style
We’re using layered still-image cinematics with light motion to tell the story — creating a dark, beautiful storybook feel.
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What’s Coming Next?
Finalizing enemy AI with our GOAP system (smarter enemies!)
Building the first playable vertical slice
Early mission structures and story events
Prepping for an early alpha test!
Thanks so much for following along with Evervalley - Bloodlines!
Your support means the world and keeps us pushing to make this game everything it can be.
Stay sharp, champions!
— Ded Hed Studios
Evervalley- Bloodlines
Evervalley- Bloodlines
Status | In development |
Author | Ded Hed Studios |
Genre | Strategy, Role Playing |
Tags | 3D, Fantasy, mouse-and-keyboard, Singleplayer, Unity |
Accessibility | Subtitles, Configurable controls |
More posts
- Trimming the far - Evervalley's Big Rebalance5 days ago
- Building Evervalley- Bloodlines9 days ago
- 🩸 Evervalley – Bloodlines: Troop Selection & Tactical Combat Showcased!27 days ago
- Devlog - Custom pathfinding and combat29 days ago
- ⚔️ Final Class Models Are In – Evervalley Update35 days ago
- 🛡️ Devlog: The Battle Begins37 days ago
- 🚧 Devlog Update – April 202539 days ago
- Bloodlines43 days ago
- Devlog update: Fog of War48 days ago
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