Laying the Foundation – Story, Systems, and Strategy


Hey everyone,

It’s been a few weeks since the last update, but the silence hasn’t meant stillness. The past stretch of development has been focused on essential behind-the-scenes work — planning, system refinement, and story progression.


🔍 Worldbuilding and Story Structure

The narrative framework of Evervalley – Bloodlines is becoming more defined. We’ve mapped out the key acts of the game, solidified major turning points, and begun weaving in a few unexpected twists (yes, one of your trusted allies may not be what they seem…). This foundation is vital to ensure the campaign feels meaningful and reactive — not just mission after mission, but a living, evolving tale.


🏰 Stronghold Systems & Progression

We’ve been deep in discussion and design on how your stronghold functions — what rooms you can build, how they connect, and what they unlock. Inspired by strategy classics, the system is designed for clarity and choice, allowing you to shape your own path forward.


We're also fleshing out systems for:


Inventory management and equipment swapping


Troop hiring delays and arrival tracking


Mission events and a living project log in your Stronghold UI


⚔️ Enemy Planning & Combat Balance

While visual work has been light, we’ve been tightening the design of the enemies you’ll face. These aren’t just stat blocks — each enemy group plays differently, with unique tactics and battlefield presence. We’re carefully aligning them to your unit abilities to make every encounter a challenge worth overcoming.

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🚀 Coming Soon: Our Steam Page

We’re getting close to launching the official Steam page for Evervalley – Bloodlines. Once it's live, we’ll begin posting devlogs there as well to grow the community and keep everything in one place. If you've been following the project here on itch.io, you’ll be the first to know when the Steam page goes live — and we’d love your support in wishlisting the game when the time comes.

Thanks for sticking with the project. It means everything.

– Ded Hed Studios

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